Remove getProjection from now;

This commit is contained in:
bjorn 2016-09-27 20:49:31 -07:00
parent ad0e014c5a
commit 0d7d57acea
6 changed files with 0 additions and 22 deletions

View File

@ -129,11 +129,6 @@ void lovrGraphicsSetShader(Shader* shader) {
glUseProgram(shader->id);
}
void lovrGraphicsGetProjection(float* near, float* far, float* fov) {
float aspect;
mat4_getProjection(state.projection, near, far, fov, &aspect);
}
void lovrGraphicsSetProjection(float near, float far, float fov) {
int width, height;
glfwGetWindowSize(window, &width, &height);

View File

@ -26,7 +26,6 @@ void lovrGraphicsGetClearColor(float* r, float* g, float* b, float* a);
void lovrGraphicsSetClearColor(float r, float g, float b, float a);
Shader* lovrGraphicsGetShader();
void lovrGraphicsSetShader(Shader* shader);
void lovrGraphicsGetProjection(float* near, float* far, float* fov);
void lovrGraphicsSetProjection(float near, float far, float fov);
void lovrGraphicsSetProjectionRaw(mat4 projection);
int lovrGraphicsPush();

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@ -12,7 +12,6 @@ const luaL_Reg lovrGraphics[] = {
{ "getClearColor", l_lovrGraphicsGetClearColor },
{ "setClearColor", l_lovrGraphicsSetClearColor },
{ "setShader", l_lovrGraphicsSetShader },
{ "getProjection", l_lovrGraphicsGetProjection },
{ "setProjection", l_lovrGraphicsSetProjection },
{ "push", l_lovrGraphicsPush },
{ "pop", l_lovrGraphicsPop },
@ -98,15 +97,6 @@ int l_lovrGraphicsSetShader(lua_State* L) {
return 0;
}
int l_lovrGraphicsGetProjection(lua_State* L) {
float near, far, fov;
lovrGraphicsGetProjection(&near, &far, &fov);
lua_pushnumber(L, near);
lua_pushnumber(L, far);
lua_pushnumber(L, fov);
return 3;
}
int l_lovrGraphicsSetProjection(lua_State* L) {
float near = luaL_checknumber(L, 1);
float far = luaL_checknumber(L, 2);

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@ -15,7 +15,6 @@ int l_lovrGraphicsGetClearColor(lua_State* L);
int l_lovrGraphicsSetClearColor(lua_State* L);
int l_lovrGraphicsGetShader(lua_State* L);
int l_lovrGraphicsSetShader(lua_State* L);
int l_lovrGraphicsGetProjection(lua_State* L);
int l_lovrGraphicsSetProjection(lua_State* L);
int l_lovrGraphicsPush(lua_State* L);
int l_lovrGraphicsPop(lua_State* L);

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@ -117,10 +117,6 @@ mat4 mat4_setProjection(mat4 matrix, float near, float far, float fov, float asp
return matrix;
}
void mat4_getProjection(mat4 matrix, float* near, float* far, float* fov, float* aspect) {
*near = *far = *fov = *aspect = 0.f;
}
mat4 mat4_translate(mat4 matrix, float x, float y, float z) {
float translation[16];
mat4_setTranslation(translation, x, y, z);

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@ -10,7 +10,6 @@ mat4 mat4_setTranslation(mat4 matrix, float x, float y, float z);
mat4 mat4_setRotation(mat4 matrix, float w, float x, float y, float z);
mat4 mat4_setScale(mat4 matrix, float x, float y, float z);
mat4 mat4_setProjection(mat4 matrix, float near, float far, float fov, float aspect);
void mat4_getProjection(mat4 matrix, float* near, float* far, float* fov, float* aspect);
mat4 mat4_translate(mat4 matrix, float x, float y, float z);
mat4 mat4_rotate(mat4 matrix, float w, float x, float y, float z);
mat4 mat4_scale(mat4 matrix, float x, float y, float z);