Update getPixel syntax for array textures;

vec3 is just kinda weird.
This commit is contained in:
bjorn 2022-08-13 00:00:00 -07:00
parent 507c02bfb1
commit 13f40a05c3
2 changed files with 3 additions and 3 deletions

View File

@ -155,7 +155,8 @@ layout(location = 14) in vec3 Tangent;
vec4 getPixel(texture2D t, vec2 uv) { return texture(sampler2D(t, Sampler), uv); }
vec4 getPixel(texture3D t, vec3 uvw) { return texture(sampler3D(t, Sampler), uvw); }
vec4 getPixel(textureCube t, vec3 dir) { return texture(samplerCube(t, Sampler), dir); }
vec4 getPixel(texture2DArray t, vec3 uvw) { return texture(sampler2DArray(t, Sampler), uvw); }
vec4 getPixel(texture2DArray t, vec2 uv, uint layer) { return texture(sampler2DArray(t, Sampler), vec3(uv, layer)); }
vec4 getPixel(texture2DArray t, vec2 uv, float layer) { return texture(sampler2DArray(t, Sampler), vec3(uv, layer)); }
#endif
#ifdef GL_FRAGMENT_SHADER

View File

@ -8,6 +8,5 @@ layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
vec4 lovrmain() {
vec2 uv = vec2(2 * UV.x, UV.y);
vec3 uvw = vec3(uv, round(UV.x));
return Color * getPixel(ArrayTexture, uvw);
return Color * getPixel(ArrayTexture, uv, round(UV.x));
}