mirror of https://github.com/bjornbytes/lovr.git
Clean up system limits;
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fd176a608a
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1402213029
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@ -367,14 +367,15 @@ int l_lovrGraphicsGetDimensions(lua_State* L) {
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}
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int l_lovrGraphicsGetSystemLimits(lua_State* L) {
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GraphicsLimits limits = lovrGraphicsGetLimits();
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lua_newtable(L);
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lua_pushnumber(L, lovrGraphicsGetSystemLimit(LIMIT_POINT_SIZE));
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lua_pushnumber(L, limits.pointSizes[1]);
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lua_setfield(L, -2, "pointsize");
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lua_pushinteger(L, lovrGraphicsGetSystemLimit(LIMIT_TEXTURE_SIZE));
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lua_pushinteger(L, limits.textureSize);
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lua_setfield(L, -2, "texturesize");
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lua_pushinteger(L, lovrGraphicsGetSystemLimit(LIMIT_TEXTURE_MSAA));
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lua_pushinteger(L, limits.textureMSAA);
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lua_setfield(L, -2, "texturemsaa");
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lua_pushinteger(L, lovrGraphicsGetSystemLimit(LIMIT_TEXTURE_ANISOTROPY));
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lua_pushinteger(L, limits.textureAnisotropy);
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lua_setfield(L, -2, "anisotropy");
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return 1;
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}
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@ -86,19 +86,6 @@ void lovrGraphicsInit() {
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state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
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state.defaultTexture = lovrTextureCreate(lovrTextureDataGetBlank(1, 1, 0xff, FORMAT_RGBA));
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// System Limits
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &state.maxTextureSize);
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &state.maxTextureAnisotropy);
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#ifdef EMSCRIPTEN
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state.maxPointSize = 1.f;
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state.maxTextureMSAA = 1;
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#else
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float pointSizes[2];
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glGetFloatv(GL_POINT_SIZE_RANGE, pointSizes);
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state.maxPointSize = pointSizes[1];
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glGetIntegerv(GL_MAX_SAMPLES, &state.maxTextureMSAA);
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#endif
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// State
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lovrGraphicsReset();
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atexit(lovrGraphicsDestroy);
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@ -411,14 +398,16 @@ int lovrGraphicsGetHeight() {
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return height;
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}
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float lovrGraphicsGetSystemLimit(GraphicsLimit limit) {
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switch (limit) {
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case LIMIT_POINT_SIZE: return state.maxPointSize;
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case LIMIT_TEXTURE_SIZE: return state.maxTextureSize;
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case LIMIT_TEXTURE_MSAA: return state.maxTextureMSAA;
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case LIMIT_TEXTURE_ANISOTROPY: return state.maxTextureAnisotropy;
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default: error("Unknown limit %d\n", limit);
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GraphicsLimits lovrGraphicsGetLimits() {
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if (!state.limits.initialized) {
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glGetFloatv(GL_POINT_SIZE_RANGE, state.limits.pointSizes);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &state.limits.textureSize);
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glGetIntegerv(GL_MAX_SAMPLES, &state.limits.textureMSAA);
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &state.limits.textureAnisotropy);
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state.limits.initialized = 1;
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}
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return state.limits;
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}
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void lovrGraphicsPushCanvas() {
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@ -49,12 +49,13 @@ typedef enum {
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COMPARE_GREATER = GL_GREATER
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} CompareMode;
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typedef enum {
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LIMIT_POINT_SIZE,
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LIMIT_TEXTURE_SIZE,
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LIMIT_TEXTURE_MSAA,
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LIMIT_TEXTURE_ANISOTROPY
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} GraphicsLimit;
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typedef struct {
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int initialized;
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float pointSizes[2];
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int textureSize;
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int textureMSAA;
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float textureAnisotropy;
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} GraphicsLimits;
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typedef struct {
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int framebuffer;
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@ -93,10 +94,7 @@ typedef struct {
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int isWireframe;
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FilterMode defaultFilter;
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float defaultAnisotropy;
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float maxPointSize;
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int maxTextureSize;
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int maxTextureMSAA;
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float maxTextureAnisotropy;
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GraphicsLimits limits;
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} GraphicsState;
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// Base
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@ -140,7 +138,7 @@ void lovrGraphicsGetDefaultFilter(FilterMode* filter, float* anisotropy);
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void lovrGraphicsSetDefaultFilter(FilterMode filter, float anisotropy);
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int lovrGraphicsGetWidth();
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int lovrGraphicsGetHeight();
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float lovrGraphicsGetSystemLimit(GraphicsLimit limit);
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GraphicsLimits lovrGraphicsGetLimits();
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void lovrGraphicsPushCanvas();
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void lovrGraphicsPopCanvas();
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void lovrGraphicsSetViewport(int x, int y, int w, int h);
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