rm stats;

These stats don't make sense right now.
This commit is contained in:
bjorn 2022-08-04 07:59:07 -07:00
parent 7c7f8ed907
commit 16860e8ef5
3 changed files with 0 additions and 36 deletions

View File

@ -800,17 +800,6 @@ static int l_lovrGraphicsGetLimits(lua_State* L) {
return 1;
}
static int l_lovrGraphicsGetStats(lua_State* L) {
GraphicsStats stats;
lovrGraphicsGetStats(&stats);
lua_newtable(L);
lua_pushinteger(L, stats.pipelineSwitches), lua_setfield(L, -2, "pipelineSwitches");
lua_pushinteger(L, stats.bundleSwitches), lua_setfield(L, -2, "bundleSwitches");
return 1;
}
static int l_lovrGraphicsIsFormatSupported(lua_State* L) {
TextureFormat format = luax_checkenum(L, 1, TextureFormat, NULL);
uint32_t features = 0;
@ -1498,7 +1487,6 @@ static const luaL_Reg lovrGraphics[] = {
{ "getDevice", l_lovrGraphicsGetDevice },
{ "getFeatures", l_lovrGraphicsGetFeatures },
{ "getLimits", l_lovrGraphicsGetLimits },
{ "getStats", l_lovrGraphicsGetStats },
{ "isFormatSupported", l_lovrGraphicsIsFormatSupported },
{ "getWindowPass", l_lovrGraphicsGetWindowPass },
{ "getDefaultFont", l_lovrGraphicsGetDefaultFont },

View File

@ -361,7 +361,6 @@ static struct {
gpu_device_info device;
gpu_features features;
gpu_limits limits;
GraphicsStats stats;
Texture* window;
Pass* windowPass;
Font* defaultFont;
@ -736,10 +735,6 @@ void lovrGraphicsGetLimits(GraphicsLimits* limits) {
limits->pointSize = state.limits.pointSize;
}
void lovrGraphicsGetStats(GraphicsStats* stats) {
*stats = state.stats;
}
bool lovrGraphicsIsFormatSupported(uint32_t format, uint32_t features) {
uint8_t supports = state.features.formats[format];
if (!features) return supports;
@ -957,9 +952,6 @@ void lovrGraphicsSubmit(Pass** passes, uint32_t count) {
gpu_submit(streams, total);
state.stats.pipelineSwitches = 0;
state.stats.bundleSwitches = 0;
state.stream = NULL;
state.active = false;
}
@ -2857,8 +2849,6 @@ static void lovrModelReskin(Model* model) {
gpu_compute(state.stream, (skin->vertexCount + subgroupSize - 1) / subgroupSize, 1, 1);
gpu_compute_end(state.stream);
baseVertex += skin->vertexCount;
state.stats.pipelineSwitches++;
state.stats.bundleSwitches++;
}
state.hasReskin = true;
@ -3040,8 +3030,6 @@ static void lovrTallyResolve(Tally* tally, uint32_t index, uint32_t count, gpu_b
gpu_push_constants(stream, shader, &constants, sizeof(constants));
gpu_compute(stream, (count + 31) / 32, 1, 1);
gpu_compute_end(stream);
state.stats.pipelineSwitches++;
state.stats.bundleSwitches++;
}
// Pass
@ -4022,7 +4010,6 @@ static void flushPipeline(Pass* pass, Draw* draw, Shader* shader) {
}
gpu_bind_pipeline(pass->stream, state.pipelines.data[index], false);
state.stats.pipelineSwitches++;
pipeline->dirty = false;
}
@ -4055,7 +4042,6 @@ static void flushBindings(Pass* pass, Shader* shader) {
gpu_bundle* bundle = getBundle(shader->layout);
gpu_bundle_write(&bundle, &info, 1);
gpu_bind_bundle(pass->stream, shader->gpu, set, bundle, NULL, 0);
state.stats.bundleSwitches++;
tempPop(stack);
}
@ -4100,7 +4086,6 @@ static void flushBuiltins(Pass* pass, Draw* draw, Shader* shader) {
gpu_bundle* bundle = getBundle(state.builtinLayout);
gpu_bundle_write(&bundle, &bundleInfo, 1);
gpu_bind_bundle(pass->stream, shader->gpu, 0, bundle, NULL, 0);
state.stats.bundleSwitches++;
}
float m[16];
@ -4128,12 +4113,10 @@ static void flushBuiltins(Pass* pass, Draw* draw, Shader* shader) {
static void flushMaterial(Pass* pass, Draw* draw, Shader* shader) {
if (draw->material && draw->material != pass->pipeline->material) {
gpu_bind_bundle(pass->stream, shader->gpu, 1, draw->material->bundle, NULL, 0);
state.stats.bundleSwitches++;
pass->materialDirty = true;
} else if (pass->materialDirty) {
Material* material = pass->pipeline->material ? pass->pipeline->material : state.defaultMaterial;
gpu_bind_bundle(pass->stream, shader->gpu, 1, material->bundle, NULL, 0);
state.stats.bundleSwitches++;
pass->materialDirty = false;
}
}
@ -5077,7 +5060,6 @@ void lovrPassCompute(Pass* pass, uint32_t x, uint32_t y, uint32_t z, Buffer* ind
if (pass->pipeline->dirty) {
gpu_bind_pipeline(pass->stream, pipeline, true);
state.stats.pipelineSwitches++;
pass->pipeline->dirty = false;
}

View File

@ -83,11 +83,6 @@ typedef struct {
float pointSize;
} GraphicsLimits;
typedef struct {
uint32_t pipelineSwitches;
uint32_t bundleSwitches;
} GraphicsStats;
enum {
TEXTURE_FEATURE_SAMPLE = (1 << 0),
TEXTURE_FEATURE_FILTER = (1 << 1),
@ -105,7 +100,6 @@ void lovrGraphicsDestroy(void);
void lovrGraphicsGetDevice(GraphicsDevice* device);
void lovrGraphicsGetFeatures(GraphicsFeatures* features);
void lovrGraphicsGetLimits(GraphicsLimits* limits);
void lovrGraphicsGetStats(GraphicsStats* stats);
bool lovrGraphicsIsFormatSupported(uint32_t format, uint32_t features);
void lovrGraphicsGetShaderCache(void* data, size_t* size);