mirror of https://github.com/bjornbytes/lovr.git
Fix headset types;
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e80f390151
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1714804651
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@ -3,8 +3,6 @@
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#pragma once
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typedef void (*headsetRenderCallback)(int eyeIndex, void* userdata);
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typedef enum {
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EYE_LEFT,
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EYE_RIGHT
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@ -34,6 +32,7 @@ typedef struct {
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} Controller;
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typedef vec_t(Controller*) vec_controller_t;
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typedef void (*headsetRenderCallback)(HeadsetEye eye, void* userdata);
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typedef struct {
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void (*destroy)(void* headset);
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@ -499,7 +499,7 @@ void viveRenderTo(void* headset, headsetRenderCallback callback, void* userdata)
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mat4_multiply(transform, head);
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// Projection
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matrix = vive->system->GetProjectionMatrix(eye, vive->clipNear, vive->clipFar).m;
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matrix = vive->system->GetProjectionMatrix(vrEye, vive->clipNear, vive->clipFar).m;
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mat4_fromMat44(projection, matrix);
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// Render
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@ -518,7 +518,7 @@ void viveRenderTo(void* headset, headsetRenderCallback callback, void* userdata)
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ETextureType textureType = ETextureType_TextureType_OpenGL;
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Texture_t eyeTexture = { (void*) texture, textureType, EColorSpace_ColorSpace_Gamma };
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EVRSubmitFlags flags = EVRSubmitFlags_Submit_Default;
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vive->compositor->Submit(eye, &eyeTexture, NULL, flags);
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vive->compositor->Submit(vrEye, &eyeTexture, NULL, flags);
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}
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vive->isRendering = 0;
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