mirror of https://github.com/bjornbytes/lovr.git
Fix sphere winding;
This commit is contained in:
parent
00412e2e79
commit
17ae64baec
|
@ -1156,7 +1156,7 @@ void lovrGraphicsSphere(Material* material, mat4 transform, int segments) {
|
||||||
for (int j = 0; j < segments; j++) {
|
for (int j = 0; j < segments; j++) {
|
||||||
uint16_t i0 = offset0 + j;
|
uint16_t i0 = offset0 + j;
|
||||||
uint16_t i1 = offset1 + j;
|
uint16_t i1 = offset1 + j;
|
||||||
memcpy(indices, ((uint16_t[]) { i0, i1, i0 + 1, i1, i1 + 1, i0 + 1 }), 6 * sizeof(uint16_t));
|
memcpy(indices, ((uint16_t[]) { i0, i0 + 1, i1, i1, i0 + 1, i1 + 1 }), 6 * sizeof(uint16_t));
|
||||||
indices += 6;
|
indices += 6;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue