mirror of https://github.com/bjornbytes/lovr.git
Remove doppler effect;
This commit is contained in:
parent
52b203240d
commit
18fa9f7d76
|
@ -23,14 +23,6 @@ int l_lovrAudioUpdate(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
int l_lovrAudioGetDopplerEffect(lua_State* L) {
|
||||
float factor, speedOfSound;
|
||||
lovrAudioGetDopplerEffect(&factor, &speedOfSound);
|
||||
lua_pushnumber(L, factor);
|
||||
lua_pushnumber(L, speedOfSound);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int l_lovrAudioGetOrientation(lua_State* L) {
|
||||
float angle, ax, ay, az;
|
||||
lovrAudioGetOrientation(&angle, &ax, &ay, &az);
|
||||
|
@ -94,13 +86,6 @@ int l_lovrAudioRewind(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
int l_lovrAudioSetDopplerEffect(lua_State* L) {
|
||||
float factor = luaL_checknumber(L, 1);
|
||||
float speedOfSound = luaL_checknumber(L, 2);
|
||||
lovrAudioSetDopplerEffect(factor, speedOfSound);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_lovrAudioSetOrientation(lua_State* L) {
|
||||
float angle = luaL_checknumber(L, 1);
|
||||
float ax = luaL_checknumber(L, 2);
|
||||
|
@ -139,7 +124,6 @@ int l_lovrAudioStop(lua_State* L) {
|
|||
|
||||
const luaL_Reg lovrAudio[] = {
|
||||
{ "update", l_lovrAudioUpdate },
|
||||
{ "getDopplerEffect", l_lovrAudioGetDopplerEffect },
|
||||
{ "getOrientation", l_lovrAudioGetOrientation },
|
||||
{ "getPosition", l_lovrAudioGetPosition },
|
||||
{ "getVelocity", l_lovrAudioGetVelocity },
|
||||
|
@ -149,7 +133,6 @@ const luaL_Reg lovrAudio[] = {
|
|||
{ "pause", l_lovrAudioPause },
|
||||
{ "resume", l_lovrAudioResume },
|
||||
{ "rewind", l_lovrAudioRewind },
|
||||
{ "setDopplerEffect", l_lovrAudioSetDopplerEffect },
|
||||
{ "setOrientation", l_lovrAudioSetOrientation },
|
||||
{ "setPosition", l_lovrAudioSetPosition },
|
||||
{ "setVelocity", l_lovrAudioSetVelocity },
|
||||
|
|
|
@ -75,15 +75,6 @@ void lovrAudioAdd(Source* source) {
|
|||
}
|
||||
}
|
||||
|
||||
void lovrAudioGetDopplerEffect(float* factor, float* speedOfSound) {
|
||||
#ifdef LOVR_WEB
|
||||
*factor = *speedOfSound = 0;
|
||||
#else
|
||||
alGetFloatv(AL_DOPPLER_FACTOR, factor);
|
||||
alGetFloatv(AL_SPEED_OF_SOUND, speedOfSound);
|
||||
#endif
|
||||
}
|
||||
|
||||
void lovrAudioGetOrientation(float* angle, float* ax, float* ay, float* az) {
|
||||
quat_getAngleAxis(state.orientation, angle, ax, ay, az);
|
||||
}
|
||||
|
@ -137,13 +128,6 @@ void lovrAudioRewind() {
|
|||
}
|
||||
}
|
||||
|
||||
void lovrAudioSetDopplerEffect(float scale, float speedOfSound) {
|
||||
#ifndef LOVR_WEB
|
||||
alDopplerFactor(scale);
|
||||
alSpeedOfSound(speedOfSound);
|
||||
#endif
|
||||
}
|
||||
|
||||
void lovrAudioSetOrientation(float angle, float ax, float ay, float az) {
|
||||
|
||||
// Rotate the unit forward/up vectors by the quaternion derived from the specified angle/axis
|
||||
|
|
|
@ -22,7 +22,6 @@ void lovrAudioInit();
|
|||
void lovrAudioDestroy();
|
||||
void lovrAudioUpdate();
|
||||
void lovrAudioAdd(Source* source);
|
||||
void lovrAudioGetDopplerEffect(float* factor, float* speedOfSound);
|
||||
void lovrAudioGetOrientation(float* angle, float* ax, float* ay, float* az);
|
||||
void lovrAudioGetPosition(float* x, float* y, float* z);
|
||||
void lovrAudioGetVelocity(float* x, float* y, float* z);
|
||||
|
@ -32,7 +31,6 @@ int lovrAudioIsSpatialized();
|
|||
void lovrAudioPause();
|
||||
void lovrAudioResume();
|
||||
void lovrAudioRewind();
|
||||
void lovrAudioSetDopplerEffect(float factor, float speedOfSound);
|
||||
void lovrAudioSetOrientation(float angle, float ax, float ay, float az);
|
||||
void lovrAudioSetPosition(float x, float y, float z);
|
||||
void lovrAudioSetVelocity(float x, float y, float z);
|
||||
|
|
Loading…
Reference in New Issue