Collider:getLocalCenter;

This commit is contained in:
bjorn 2017-05-19 21:51:43 -06:00
parent 1829a65898
commit 1a404c087f
3 changed files with 20 additions and 0 deletions

View File

@ -296,6 +296,16 @@ int l_lovrColliderApplyTorque(lua_State* L) {
return 0;
}
int l_lovrColliderGetLocalCenter(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float x, y, z;
lovrColliderGetLocalCenter(collider, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrColliderGetLocalPoint(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float wx = luaL_checknumber(L, 2);
@ -406,6 +416,7 @@ const luaL_Reg lovrCollider[] = {
{ "setAngularDamping", l_lovrColliderSetAngularDamping },
{ "applyForce", l_lovrColliderApplyForce },
{ "applyTorque", l_lovrColliderApplyForce },
{ "getLocalCenter", l_lovrColliderGetLocalCenter },
{ "getLocalPoint", l_lovrColliderGetLocalPoint },
{ "getWorldPoint", l_lovrColliderGetWorldPoint },
{ "getLocalVector", l_lovrColliderGetLocalVector },

View File

@ -347,6 +347,14 @@ void lovrColliderApplyTorque(Collider* collider, float x, float y, float z) {
dBodyAddTorque(collider->body, x, y, z);
}
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z) {
dMass m;
dBodyGetMass(collider->body, &m);
*x = m.c[0];
*y = m.c[1];
*z = m.c[2];
}
void lovrColliderGetLocalPoint(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z) {
dReal local[3];
dBodyGetPosRelPoint(collider->body, wx, wy, wz, local);

View File

@ -96,6 +96,7 @@ void lovrColliderSetAngularDamping(Collider* collider, float damping, float thre
void lovrColliderApplyForce(Collider* collider, float x, float y, float z);
void lovrColliderApplyForceAtPosition(Collider* collider, float x, float y, float z, float cx, float cy, float cz);
void lovrColliderApplyTorque(Collider* collider, float x, float y, float z);
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z);
void lovrColliderGetLocalPoint(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z);
void lovrColliderGetWorldPoint(Collider* collider, float x, float y, float z, float* wx, float* wy, float* wz);
void lovrColliderGetLocalVector(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z);