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Use correct texture for fonts;

This commit is contained in:
bjorn 2017-03-14 02:32:01 -07:00
parent c4f6df11e8
commit 22526552dc

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@ -147,7 +147,7 @@ void lovrFontPrint(Font* font, const char* str, float x, float y, float z, float
lovrGraphicsRotate(angle, ax, ay, az); lovrGraphicsRotate(angle, ax, ay, az);
lovrGraphicsTranslate(0, -cy / 2, 0); lovrGraphicsTranslate(0, -cy / 2, 0);
lovrGraphicsSetDepthTest(COMPARE_LEQUAL); lovrGraphicsSetDepthTest(COMPARE_LEQUAL);
lovrGraphicsBindTexture(NULL); lovrGraphicsBindTexture(font->texture);
lovrGraphicsSetShapeData(font->vertices.data, font->vertices.length); lovrGraphicsSetShapeData(font->vertices.data, font->vertices.length);
lovrGraphicsDrawPrimitive(GL_TRIANGLES, 0, 1, 0); lovrGraphicsDrawPrimitive(GL_TRIANGLES, 0, 1, 0);
lovrGraphicsSetDepthTest(oldCompareMode); lovrGraphicsSetDepthTest(oldCompareMode);