Set default shader properly to avoid crash;

This commit is contained in:
bjorn 2017-10-31 01:33:16 -07:00
parent ecde864ec4
commit 227dd67c00
1 changed files with 1 additions and 1 deletions

View File

@ -52,7 +52,7 @@ void lovrGraphicsReset() {
float projection[16];
state.transform = 0;
state.view = 0;
state.defaultShader = -1;
state.defaultShader = SHADER_DEFAULT;
lovrGraphicsSetBackgroundColor((Color) { 0, 0, 0, 255 });
lovrGraphicsSetBlendMode(BLEND_ALPHA, BLEND_ALPHA_MULTIPLY);
lovrGraphicsSetColor((Color) { 255, 255, 255, 255 });