mirror of https://github.com/bjornbytes/lovr.git
Fix terrain generation horizontal increment
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aaac317c67
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2302c51952
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@ -114,8 +114,8 @@ Shape* luax_newterrainshape(lua_State* L, int index) {
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uint32_t n = luax_optu32(L, index + 1, 100);
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float* vertices = lovrMalloc(sizeof(float) * n * n);
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for (uint32_t i = 0; i < n * n; i++) {
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float x = scaleXZ * (-.5f + ((float) (i % n)) / n);
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float z = scaleXZ * (-.5f + ((float) (i / n)) / n);
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float x = scaleXZ * (-.5f + ((float) (i % n)) / (n - 1));
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float z = scaleXZ * (-.5f + ((float) (i / n)) / (n - 1));
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lua_pushvalue(L, index);
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lua_pushnumber(L, x);
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lua_pushnumber(L, z);
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@ -964,9 +964,9 @@ TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t n, float scaleXZ,
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.z = -.5f * scaleXZ
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};
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const JPH_Vec3 scale = {
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.x = scaleXZ / n,
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.x = scaleXZ / (n - 1),
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.y = scaleY,
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.z = scaleXZ / n
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.z = scaleXZ / (n - 1)
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};
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JPH_HeightFieldShapeSettings* shape_settings = JPH_HeightFieldShapeSettings_Create(vertices, &offset, &scale, n);
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