Standard shader: Multiply with graphics color;

I guess.
This commit is contained in:
bjorn 2019-08-11 18:34:16 -07:00
parent 51b4064801
commit 265931e474
1 changed files with 1 additions and 1 deletions

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@ -216,7 +216,7 @@ const char* lovrStandardFragmentShader = ""
" result = tonemap_ACES(result * lovrExposure); \n"
"#endif \n"
" return vec4(result, 1.); \n"
" return graphicsColor * vec4(result, 1.); \n"
"}"
// Helpers