Use correct array length for depth range;

This commit is contained in:
bjorn 2022-09-28 19:16:55 -07:00
parent b5620fb185
commit 272893fe66
2 changed files with 2 additions and 2 deletions

View File

@ -553,7 +553,7 @@ void gpu_render_begin(gpu_stream* stream, gpu_canvas* canvas);
void gpu_render_end(gpu_stream* stream);
void gpu_compute_begin(gpu_stream* stream);
void gpu_compute_end(gpu_stream* stream);
void gpu_set_viewport(gpu_stream* stream, float viewport[4], float depthRange[4]);
void gpu_set_viewport(gpu_stream* stream, float viewport[4], float depthRange[2]);
void gpu_set_scissor(gpu_stream* stream, uint32_t scissor[4]);
void gpu_push_constants(gpu_stream* stream, gpu_shader* shader, void* data, uint32_t size);
void gpu_bind_pipeline(gpu_stream* stream, gpu_pipeline* pipeline, bool compute);

View File

@ -1563,7 +1563,7 @@ void gpu_compute_end(gpu_stream* stream) {
//
}
void gpu_set_viewport(gpu_stream* stream, float view[4], float depthRange[4]) {
void gpu_set_viewport(gpu_stream* stream, float view[4], float depthRange[2]) {
VkViewport viewport = { view[0], view[1], view[2], view[3], depthRange[0], depthRange[1] };
vkCmdSetViewport(stream->commands, 0, 1, &viewport);
}