mirror of https://github.com/bjornbytes/lovr.git
Work around macOS flicker bug;
At this point I don't know if maybe I'm just using UBOs wrong but whatever.
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@ -33,7 +33,7 @@ static const uint32_t BUFFER_COUNTS[] = {
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[STREAM_VERTEX] = (1 << 16) - 1,
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[STREAM_INDEX] = 1 << 16,
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[STREAM_DRAW_ID] = (1 << 16) - 1,
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#ifdef LOVR_WEBGL // Temporarily work around bug where big UBOs don't work
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#if defined(LOVR_WEBGL) || defined(__APPLE__) // Work around bugs where big UBOs don't work
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[STREAM_TRANSFORM] = MAX_DRAWS,
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[STREAM_COLOR] = MAX_DRAWS
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#else
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