Get SteamAudio and OculusAudio working on mac. Also add the Phonon target as a dependency when LOVR_USE_STEAM_AUDIO (all platforms), which has no effect but could be useful later if SteamAudio acquires any build steps while still being a runtime-linked library.

This commit is contained in:
mcc 2021-04-27 00:56:54 -04:00 committed by Bjorn
parent 09c1fe8117
commit 2a30a7f38d
1 changed files with 20 additions and 4 deletions

View File

@ -267,8 +267,9 @@ if(LOVR_USE_STEAM_AUDIO)
elseif(WIN32)
set_target_properties(Phonon PROPERTIES IMPORTED_IMPLIB "${LOVR_STEAM_AUDIO_PATH}/lib/Windows/x64/phonon.lib")
set_target_properties(Phonon PROPERTIES IMPORTED_LOCATION "${LOVR_STEAM_AUDIO_PATH}/bin/Windows/x64/phonon.dll")
elseif(APPLE) # This should be possible, there is a dylib in OSX/
message(FATAL_ERROR "LOVR_USE_STEAM_AUDIO is not currently supported on Apple platforms")
elseif(APPLE)
set_target_properties(Phonon PROPERTIES IMPORTED_LOCATION "${LOVR_STEAM_AUDIO_PATH}/lib/OSX/libphonon.dylib"
IMPORTED_SONAME "@rpath/libphonon.dylib") # It doesn't make sense this line is required, but it is
else() # Assume Linux. Note: This has *not* been tested. FIXME: When is the .so copied?
set_target_properties(Phonon PROPERTIES IMPORTED_LOCATION "${LOVR_STEAM_AUDIO_PATH}/lib/Linux/x64/libphonon.so")
endif()
@ -295,8 +296,21 @@ if(LOVR_USE_OCULUS_AUDIO)
set_target_properties(OculusAudio PROPERTIES IMPORTED_IMPLIB "${LOVR_OCULUS_AUDIO_PATH}/Lib/Win32/ovraudio32.lib")
set_target_properties(OculusAudio PROPERTIES IMPORTED_LOCATION "${LOVR_OCULUS_AUDIO_PATH}/Lib/Win32/ovraudio32.dll")
endif()
elseif(APPLE) # This *might* be possible-- there is a .framework in "macub/" ("universal binary"?)
message(FATAL_ERROR "LOVR_USE_OCULUS_AUDIO is not currently supported on Apple platforms")
elseif(APPLE)
# Oculus Audio ships with an intel .framework, but (as of 25.0.0) it is broken. We can convert it to a working dylib with install_name_tool in a custom target:
SET(OCULUS_AUDIO_MAC_LIB_DIR "${CMAKE_CURRENT_BINARY_DIR}/ovraudio")
SET(OCULUS_AUDIO_MAC_LIB_FILE "${OCULUS_AUDIO_MAC_LIB_DIR}/ovraudio64.dylib")
SET(OCULUS_AUDIO_MAC_RPATH "@rpath/ovraudio64.dylib")
file(MAKE_DIRECTORY "${OCULUS_AUDIO_MAC_LIB_DIR}")
add_custom_command(OUTPUT "${OCULUS_AUDIO_MAC_LIB_FILE}"
COMMAND ${CMAKE_COMMAND} -E copy "${LOVR_OCULUS_AUDIO_PATH}/Lib/mac64/OVRAudio64.framework/Versions/A/ovraudio64" "${OCULUS_AUDIO_MAC_LIB_FILE}"
COMMAND install_name_tool -id ${OCULUS_AUDIO_MAC_RPATH} "${OCULUS_AUDIO_MAC_LIB_FILE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}")
add_custom_target(OculusAudioFixed DEPENDS "${OCULUS_AUDIO_MAC_LIB_FILE}")
add_dependencies(OculusAudio OculusAudioFixed)
# IMPORTED_SONAME required because the automatic rpath requires the dylib file to exist before builds start
set_target_properties(OculusAudio PROPERTIES IMPORTED_LOCATION "${OCULUS_AUDIO_MAC_LIB_FILE}"
IMPORTED_SONAME "${OCULUS_AUDIO_MAC_RPATH}")
else() # Assume Linux. Note: This has *not* been tested. FIXME: When is the .so copied?
set_target_properties(OculusAudio PROPERTIES IMPORTED_LOCATION "${LOVR_OCULUS_AUDIO_PATH}/Lib/Linux64/libovraudio64.so")
endif()
@ -380,6 +394,8 @@ if(LOVR_ENABLE_AUDIO)
if(LOVR_USE_STEAM_AUDIO)
target_compile_definitions(lovr PRIVATE LOVR_ENABLE_PHONON)
target_sources(lovr PRIVATE src/modules/audio/spatializer_phonon.c)
# Dynamically linked at runtime, so this is not otherwise a dependency
add_dependencies(lovr ${LOVR_PHONON})
endif()
if(LOVR_USE_OCULUS_AUDIO)