Deprecate Buffer Textures;

This commit is contained in:
bjorn 2017-01-08 21:29:16 -08:00
parent e73e3fc5c4
commit 2a8d40abd6
9 changed files with 25 additions and 76 deletions

View File

@ -22,7 +22,7 @@ void lovrGraphicsInit() {
state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
lovrShaderSendInt(state.skyboxShader, uniformId, 1);
state.defaultTexture = lovrTextureCreateFromData(lovrTextureDataGetEmpty());
state.defaultTexture = lovrTextureCreate(lovrTextureDataGetEmpty(1, 1, 0xff));
glGenBuffers(1, &state.shapeBuffer);
glGenBuffers(1, &state.shapeIndexBuffer);
glGenVertexArrays(1, &state.shapeArray);

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@ -1,15 +1,12 @@
#include "graphics/texture.h"
#include "graphics/buffer.h"
#include "util.h"
#include <stdlib.h>
Texture* lovrTextureCreateFromData(TextureData* textureData) {
Texture* lovrTextureCreate(TextureData* textureData) {
Texture* texture = lovrAlloc(sizeof(Texture), lovrTextureDestroy);
if (!texture) return NULL;
texture->textureData = textureData;
texture->type = TEXTURE_IMAGE;
texture->buffer = NULL;
glGenTextures(1, &texture->id);
if (textureData) {
@ -22,30 +19,8 @@ Texture* lovrTextureCreateFromData(TextureData* textureData) {
return texture;
}
Texture* lovrTextureCreateFromBuffer(Buffer* buffer) {
if (!buffer) {
return NULL;
}
Texture* texture = lovrAlloc(sizeof(Texture), lovrTextureDestroy);
if (!texture) return NULL;
glGenTextures(1, &texture->id);
texture->textureData = NULL;
texture->type = TEXTURE_BUFFER;
texture->buffer = buffer;
lovrTextureBind(texture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, buffer->vbo);
lovrRetain(&buffer->ref);
return texture;
}
void lovrTextureDestroy(const Ref* ref) {
Texture* texture = containerof(ref, Texture);
if (texture->buffer) {
lovrRelease(&texture->buffer->ref);
}
lovrTextureDataDestroy(texture->textureData);
glDeleteTextures(1, &texture->id);
free(texture);
@ -57,16 +32,7 @@ void lovrTextureDataDestroy(TextureData* textureData) {
}
void lovrTextureBind(Texture* texture) {
glBindTexture(texture->type, texture->id);
}
void lovrTextureRefresh(Texture* texture) {
if (!texture->buffer) {
return;
}
lovrTextureBind(texture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, texture->buffer->vbo);
glBindTexture(GL_TEXTURE_2D, texture->id);
}
int lovrTextureGetHeight(Texture* texture) {

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@ -13,11 +13,6 @@ typedef struct {
int channels;
} TextureData;
typedef enum {
TEXTURE_IMAGE = GL_TEXTURE_2D,
TEXTURE_BUFFER = GL_TEXTURE_BUFFER
} TextureType;
typedef enum {
FILTER_NEAREST = GL_NEAREST,
FILTER_LINEAR = GL_LINEAR
@ -33,7 +28,6 @@ typedef enum {
typedef struct {
Ref ref;
TextureData* textureData;
TextureType type;
GLuint id;
int width;
int height;
@ -41,13 +35,11 @@ typedef struct {
FilterMode filterMag;
WrapMode wrapHorizontal;
WrapMode wrapVertical;
struct Buffer* buffer;
} Texture;
#endif
Texture* lovrTextureCreateFromData(TextureData* textureData);
Texture* lovrTextureCreateFromBuffer(struct Buffer* buffer);
Texture* lovrTextureCreate(TextureData* textureData);
void lovrTextureDestroy(const Ref* ref);
void lovrTextureDataDestroy(TextureData* textureData);
void lovrTextureBind(Texture* texture);

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@ -2,17 +2,19 @@
#include "util.h"
#include <stdlib.h>
TextureData* lovrTextureDataGetEmpty() {
TextureData* lovrTextureDataGetEmpty(int width, int height, uint8_t value) {
TextureData* textureData = malloc(sizeof(TextureData));
if (!textureData) return NULL;
uint8_t* pixel = malloc(4 * sizeof(uint8_t));
pixel[0] = pixel[1] = pixel[2] = pixel[3] = 0xff;
int channels = 4;
int size = sizeof(uint8_t) * width * height * channels;
uint8_t* data = malloc(size);
memset(data, value, size);
textureData->width = 1;
textureData->height = 1;
textureData->channels = 4;
textureData->data = pixel;
textureData->data = data;
textureData->width = width;
textureData->height = height;
textureData->channels = channels;
return textureData;
}

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@ -1,6 +1,7 @@
#include "graphics/texture.h"
#include "openvr.h"
#include <stdint.h>
TextureData* lovrTextureDataGetEmpty();
TextureData* lovrTextureDataGetEmpty(int width, int height, uint8_t value);
TextureData* lovrTextureDataFromFile(void* data, int size);
TextureData* lovrTextureDataFromOpenVRModel(OpenVRModel* vrModel);

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@ -641,23 +641,19 @@ int l_lovrGraphicsNewSkybox(lua_State* L) {
int l_lovrGraphicsNewTexture(lua_State* L) {
Texture* texture;
const char* path = luaL_checkstring(L, 1);
if (lua_isstring(L, 1)) {
const char* path = luaL_checkstring(L, 1);
int size;
void* data = lovrFilesystemRead(path, &size);
if (!data) {
return luaL_error(L, "Could not load texture file '%s'", path);
}
TextureData* textureData = lovrTextureDataFromFile(data, size);
texture = lovrTextureCreateFromData(textureData);
free(data);
} else {
Buffer* buffer = luax_checktype(L, 1, Buffer); // TODO don't error if it's not a buffer
texture = lovrTextureCreateFromBuffer(buffer);
int size;
void* data = lovrFilesystemRead(path, &size);
if (!data) {
return luaL_error(L, "Could not load texture file '%s'", path);
}
TextureData* textureData = lovrTextureDataFromFile(data, size);
texture = lovrTextureCreate(textureData);
free(data);
luax_pushtype(L, Texture, texture);
return 1;
}

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@ -72,7 +72,7 @@ int l_lovrControllerNewModel(lua_State* L) {
ModelData* modelData = lovrModelDataFromOpenVRModel(rawData);
TextureData* textureData = lovrTextureDataFromOpenVRModel(rawData);
Model* model = lovrModelCreate(modelData);
Texture* texture = lovrTextureCreateFromData(textureData);
Texture* texture = lovrTextureCreate(textureData);
lovrModelSetTexture(model, texture);
luax_pushtype(L, Model, model);
} else {

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@ -4,7 +4,6 @@
const luaL_Reg lovrTexture[] = {
{ "bind", l_lovrTextureBind },
{ "refresh", l_lovrTextureRefresh },
{ "getDimensions", l_lovrTextureGetDimensions },
{ "getFilter", l_lovrTextureGetFilter },
{ "getHeight", l_lovrTextureGetHeight },
@ -21,12 +20,6 @@ int l_lovrTextureBind(lua_State* L) {
return 0;
}
int l_lovrTextureRefresh(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lovrTextureRefresh(texture);
return 0;
}
int l_lovrTextureGetDimensions(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushnumber(L, lovrTextureGetWidth(texture));

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@ -5,7 +5,6 @@
extern const luaL_Reg lovrTexture[];
int l_lovrTextureBind(lua_State* L);
int l_lovrTextureRefresh(lua_State* L);
int l_lovrTextureGetDimensions(lua_State* L);
int l_lovrTextureGetHeight(lua_State* L);
int l_lovrTextureGetFilter(lua_State* L);