mirror of https://github.com/bjornbytes/lovr.git
CMake build fix for Oculus Audio on Quest
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@ -634,7 +634,8 @@ elseif(ANDROID)
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# Dynamically linked targets output libraries in raw/lib/<ABI> for easy including in apk with aapt
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set_target_properties(
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lovr ${LOVR_ODE}
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lovr
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${LOVR_ODE}
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PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/raw/lib/${ANDROID_ABI}"
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)
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@ -680,6 +681,11 @@ elseif(ANDROID)
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endif()
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endif()
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if(LOVR_USE_OCULUS_AUDIO)
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get_target_property(OCULUS_AUDIO_LIB ${LOVR_OCULUS_AUDIO} IMPORTED_LOCATION)
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file(COPY ${OCULUS_AUDIO_LIB} DESTINATION raw/lib/${ANDROID_ABI})
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endif()
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set(ANDROID_MANIFEST "${CMAKE_CURRENT_SOURCE_DIR}/src/resources/AndroidManifest_${MANIFEST}.xml" CACHE STRING "The AndroidManifest.xml file to use")
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if(ANDROID_KEYSTORE_PASS) # Trick so that --ks-pass is not passed if no password is given.
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