mirror of https://github.com/bjornbytes/lovr.git
Fix zero scale;
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@ -210,7 +210,11 @@ void lovrShaderBind(Shader* shader, mat4 transform, mat4 projection, unsigned in
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mat4_set(normalMatrix, transform);
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normalMatrix[12] = normalMatrix[13] = normalMatrix[14] = 0;
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normalMatrix[15] = 1;
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mat4_transpose(mat4_invert(normalMatrix));
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if (mat4_invert(normalMatrix)) {
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mat4_transpose(normalMatrix);
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} else {
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mat4_identity(normalMatrix);
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}
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float normalMatrix3x3[9] = {
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normalMatrix[0], normalMatrix[1], normalMatrix[2],
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normalMatrix[4], normalMatrix[5], normalMatrix[6],
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