Increase max shader length;

This commit is contained in:
bjorn 2016-11-18 02:08:49 -08:00
parent 67b55ac7f6
commit 3813e0b9ce
1 changed files with 2 additions and 2 deletions

View File

@ -104,13 +104,13 @@ Shader* lovrShaderCreate(const char* vertexSource, const char* fragmentSource) {
// Vertex
vertexSource = vertexSource == NULL ? lovrDefaultVertexShader : vertexSource;
char fullVertexSource[1024];
char fullVertexSource[4096];
snprintf(fullVertexSource, sizeof(fullVertexSource), "%s\n%s", lovrShaderVertexPrefix, vertexSource);
GLuint vertexShader = compileShader(GL_VERTEX_SHADER, fullVertexSource);
// Fragment
fragmentSource = fragmentSource == NULL ? lovrDefaultFragmentShader : fragmentSource;
char fullFragmentSource[1024];
char fullFragmentSource[4096];
snprintf(fullFragmentSource, sizeof(fullFragmentSource), "%s\n%s", lovrShaderFragmentPrefix, fragmentSource);
GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, fullFragmentSource);