mirror of https://github.com/bjornbytes/lovr.git
Increase max shader length;
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@ -104,13 +104,13 @@ Shader* lovrShaderCreate(const char* vertexSource, const char* fragmentSource) {
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// Vertex
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vertexSource = vertexSource == NULL ? lovrDefaultVertexShader : vertexSource;
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char fullVertexSource[1024];
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char fullVertexSource[4096];
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snprintf(fullVertexSource, sizeof(fullVertexSource), "%s\n%s", lovrShaderVertexPrefix, vertexSource);
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GLuint vertexShader = compileShader(GL_VERTEX_SHADER, fullVertexSource);
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// Fragment
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fragmentSource = fragmentSource == NULL ? lovrDefaultFragmentShader : fragmentSource;
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char fullFragmentSource[1024];
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char fullFragmentSource[4096];
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snprintf(fullFragmentSource, sizeof(fullFragmentSource), "%s\n%s", lovrShaderFragmentPrefix, fragmentSource);
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GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, fullFragmentSource);
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