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Rename contact penetration to overlap;
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0966234a65
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@ -30,10 +30,10 @@ static int l_lovrContactGetNormal(lua_State* L) {
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return 3;
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}
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static int l_lovrContactGetPenetration(lua_State* L) {
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static int l_lovrContactGetOverlap(lua_State* L) {
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Contact* contact = luax_checktype(L, 1, Contact);
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float penetration = lovrContactGetPenetration(contact);
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lua_pushnumber(L, penetration);
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float overlap = lovrContactGetOverlap(contact);
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lua_pushnumber(L, overlap);
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return 1;
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}
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@ -114,7 +114,7 @@ const luaL_Reg lovrContact[] = {
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{ "getColliders", l_lovrContactGetColliders },
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{ "getShapes", l_lovrContactGetShapes },
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{ "getNormal", l_lovrContactGetNormal },
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{ "getPenetration", l_lovrContactGetPenetration },
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{ "getOverlap", l_lovrContactGetOverlap },
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{ "getPoints", l_lovrContactGetPoints },
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{ "getFriction", l_lovrContactGetFriction },
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{ "setFriction", l_lovrContactSetFriction },
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@ -1620,7 +1620,7 @@ void lovrContactGetNormal(Contact* contact, float normal[3]) {
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vec3_fromJolt(normal, &n);
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}
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float lovrContactGetPenetration(Contact* contact) {
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float lovrContactGetOverlap(Contact* contact) {
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return JPH_ContactManifold_GetPenetrationDepth(contact->manifold);
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}
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@ -188,7 +188,7 @@ Collider* lovrContactGetColliderB(Contact* contact);
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Shape* lovrContactGetShapeA(Contact* contact);
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Shape* lovrContactGetShapeB(Contact* contact);
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void lovrContactGetNormal(Contact* contact, float normal[3]);
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float lovrContactGetPenetration(Contact* contact);
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float lovrContactGetOverlap(Contact* contact);
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uint32_t lovrContactGetPointCount(Contact* contact);
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void lovrContactGetPoint(Contact* contact, uint32_t index, float point[3]);
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float lovrContactGetFriction(Contact* contact);
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