mirror of https://github.com/bjornbytes/lovr.git
Default fragment shader samples default texture;
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@ -5,5 +5,5 @@
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#include "lovr.glsl"
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void main() {
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PixelColors[0] = FragColor;
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PixelColors[0] = FragColor * texture(sampler2D(Texture, Sampler), FragUV);
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}
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