mirror of https://github.com/bjornbytes/lovr.git
Add Font shader;
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de6edaef31
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@ -1,6 +1,8 @@
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#include "shaders/unlit.vert.h"
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#include "shaders/unlit.frag.h"
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#include "shaders/font.frag.h"
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#include "shaders/lovr.glsl.h"
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#define LOCATION_POSITION 10
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@ -0,0 +1,24 @@
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#version 460
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#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_samplerless_texture_functions : require
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#include "lovr.glsl"
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float screenPxRange() {
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vec2 screenTexSize = vec2(1.) / fwidth(FragUV);
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return max(.5 * dot(Material.sdfRange, screenTexSize), 1.);
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}
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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void main() {
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vec3 msdf = texture(sampler2D(Texture, Sampler), FragUV).rgb;
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float sdf = median(msdf.r, msdf.g, msdf.b);
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float screenPxDistance = screenPxRange() * (sdf - .5);
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float alpha = clamp(screenPxDistance + .5, 0., 1.);
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if (alpha <= 0.) discard;
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PixelColors[0] = vec4(FragColor.rgb, alpha);
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}
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@ -22,6 +22,7 @@ struct MaterialData {
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vec4 glow;
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vec2 uvShift;
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vec2 uvScale;
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vec2 sdfRange;
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float metalness;
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float roughness;
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float clearcoat;
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@ -31,7 +32,6 @@ struct MaterialData {
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float normalScale;
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float alphaCutoff;
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float pointSize;
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float sdfRange;
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};
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layout(set = 1, binding = 0) uniform MaterialBlock { MaterialData Material; };
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@ -99,6 +99,7 @@ typedef struct {
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float glow[4];
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float uvShift[2];
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float uvScale[2];
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float sdfRange[2];
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float metalness;
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float roughness;
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float clearcoat;
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@ -108,7 +109,6 @@ typedef struct {
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float normalScale;
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float alphaCutoff;
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float pointSize;
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float sdfRange;
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uint32_t texture;
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uint32_t glowTexture;
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uint32_t occlusionTexture;
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@ -291,6 +291,7 @@ typedef struct {
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float glow[4];
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float uvShift[2];
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float uvScale[2];
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float sdfRange[2];
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float metalness;
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float roughness;
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float clearcoat;
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@ -300,7 +301,6 @@ typedef struct {
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float normalScale;
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float alphaCutoff;
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float pointSize;
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float sdfRange;
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} MaterialData;
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typedef struct {
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