mirror of https://github.com/bjornbytes/lovr.git
Fix mat4:lookAt;
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@ -1640,7 +1640,7 @@ static int l_lovrMat4LookAt(lua_State* L) {
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mat4 m = luax_checkvector(L, 1, V_MAT4, NULL);
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vec3 from = luax_checkvector(L, 2, V_VEC3, NULL);
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vec3 to = luax_checkvector(L, 3, V_VEC3, NULL);
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vec3 up = lua_isnoneornil(L, 4) ? (float[4]) { 0.f, 1.f, 0.f } : luax_checkvector(L, 3, V_VEC3, NULL);
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vec3 up = lua_isnoneornil(L, 4) ? (float[4]) { 0.f, 1.f, 0.f } : luax_checkvector(L, 4, V_VEC3, NULL);
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mat4_lookAt(m, from, to, up);
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lua_settop(L, 1);
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return 1;
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@ -611,27 +611,27 @@ MAF mat4 mat4_fov(mat4 m, float left, float right, float up, float down, float c
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}
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MAF mat4 mat4_lookAt(mat4 m, vec3 from, vec3 to, vec3 up) {
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float z[4];
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float x[4];
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float y[4];
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vec3_sub(vec3_init(z, to), from);
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float z[4];
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vec3_normalize(vec3_sub(vec3_init(z, from), to));
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vec3_normalize(vec3_cross(vec3_init(x, up), z));
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vec3_cross(vec3_init(y, z), x);
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m[0] = x[0];
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m[1] = y[0];
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m[2] = z[0];
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m[1] = x[1];
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m[2] = x[2];
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m[3] = 0.f;
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m[4] = x[1];
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m[4] = y[0];
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m[5] = y[1];
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m[6] = z[1];
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m[6] = y[2];
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m[7] = 0.f;
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m[8] = x[2];
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m[9] = y[2];
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m[8] = z[0];
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m[9] = z[1];
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m[10] = z[2];
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m[11] = 0.f;
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m[12] = 0.f;
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m[13] = 0.f;
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m[14] = 0.f;
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m[12] = from[0];
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m[13] = from[1];
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m[14] = from[2];
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m[15] = 1.f;
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return m;
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}
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