mirror of https://github.com/bjornbytes/lovr.git
Pass:mesh supports baseVertex;
This commit is contained in:
parent
081afc3140
commit
3e8b1681df
|
@ -830,7 +830,8 @@ static int l_lovrPassMesh(lua_State* L) {
|
|||
uint32_t start = luax_optu32(L, index++, 1) - 1;
|
||||
uint32_t count = luax_optu32(L, index++, ~0u);
|
||||
uint32_t instances = luax_optu32(L, index, 1);
|
||||
lovrPassMesh(pass, vertices, indices, transform, start, count, instances);
|
||||
uint32_t base = luax_optu32(L, index++, 0);
|
||||
lovrPassMesh(pass, vertices, indices, transform, start, count, instances, base);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -5102,7 +5102,7 @@ void lovrPassDrawModel(Pass* pass, Model* model, float* transform, uint32_t node
|
|||
lovrPassPop(pass, STACK_TRANSFORM);
|
||||
}
|
||||
|
||||
void lovrPassMesh(Pass* pass, Buffer* vertices, Buffer* indices, float* transform, uint32_t start, uint32_t count, uint32_t instances) {
|
||||
void lovrPassMesh(Pass* pass, Buffer* vertices, Buffer* indices, float* transform, uint32_t start, uint32_t count, uint32_t instances, uint32_t base) {
|
||||
if (count == ~0u) {
|
||||
if (indices || vertices) {
|
||||
count = (indices ? indices : vertices)->info.length - start;
|
||||
|
@ -5124,7 +5124,8 @@ void lovrPassMesh(Pass* pass, Buffer* vertices, Buffer* indices, float* transfor
|
|||
.transform = transform,
|
||||
.start = start,
|
||||
.count = count,
|
||||
.instances = instances
|
||||
.instances = instances,
|
||||
.base = base
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -645,7 +645,7 @@ void lovrPassSkybox(Pass* pass, Texture* texture);
|
|||
void lovrPassFill(Pass* pass, Texture* texture);
|
||||
void lovrPassMonkey(Pass* pass, float* transform);
|
||||
void lovrPassDrawModel(Pass* pass, Model* model, float* transform, uint32_t node, bool recurse, uint32_t instances);
|
||||
void lovrPassMesh(Pass* pass, Buffer* vertices, Buffer* indices, float* transform, uint32_t start, uint32_t count, uint32_t instances);
|
||||
void lovrPassMesh(Pass* pass, Buffer* vertices, Buffer* indices, float* transform, uint32_t start, uint32_t count, uint32_t instances, uint32_t base);
|
||||
void lovrPassMeshIndirect(Pass* pass, Buffer* vertices, Buffer* indices, Buffer* indirect, uint32_t count, uint32_t offset, uint32_t stride);
|
||||
|
||||
void lovrPassCompute(Pass* pass, uint32_t x, uint32_t y, uint32_t z, Buffer* indirect, uint32_t offset);
|
||||
|
|
Loading…
Reference in New Issue