Add filter/wrap to default texture;

This commit is contained in:
bjorn 2019-05-18 04:33:28 -07:00
parent 1792f066f2
commit 440b30df59
1 changed files with 2 additions and 0 deletions

View File

@ -322,6 +322,8 @@ static Texture* lovrGpuGetDefaultTexture() {
if (!state.defaultTexture) {
TextureData* textureData = lovrTextureDataCreate(1, 1, 0xff, FORMAT_RGBA);
state.defaultTexture = lovrTextureCreate(TEXTURE_2D, &textureData, 1, true, false, 0);
lovrTextureSetFilter(state.defaultTexture, (TextureFilter) { .mode = FILTER_NEAREST });
lovrTextureSetWrap(state.defaultTexture, (TextureWrap) { WRAP_CLAMP, WRAP_CLAMP, WRAP_CLAMP });
lovrRelease(TextureData, textureData);
}