mirror of https://github.com/bjornbytes/lovr.git
Add filter/wrap to default texture;
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@ -322,6 +322,8 @@ static Texture* lovrGpuGetDefaultTexture() {
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if (!state.defaultTexture) {
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TextureData* textureData = lovrTextureDataCreate(1, 1, 0xff, FORMAT_RGBA);
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state.defaultTexture = lovrTextureCreate(TEXTURE_2D, &textureData, 1, true, false, 0);
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lovrTextureSetFilter(state.defaultTexture, (TextureFilter) { .mode = FILTER_NEAREST });
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lovrTextureSetWrap(state.defaultTexture, (TextureWrap) { WRAP_CLAMP, WRAP_CLAMP, WRAP_CLAMP });
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lovrRelease(TextureData, textureData);
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}
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