mirror of https://github.com/bjornbytes/lovr.git
Write draw ids at the right time (fix flicker);
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2fb393306c
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44da36b610
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@ -583,12 +583,14 @@ next:
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if (req->vertexCount > 0 && (!req->instanced || !batch)) {
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*(req->vertices) = lovrGraphicsMapBuffer(STREAM_VERTEX, req->vertexCount);
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uint8_t* ids = lovrGraphicsMapBuffer(STREAM_DRAWID, req->vertexCount);
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memset(ids, batch ? batch->drawCount : 0, req->vertexCount * sizeof(uint8_t));
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if (req->indexCount > 0) {
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*(req->indices) = lovrGraphicsMapBuffer(STREAM_INDEX, req->indexCount);
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*(req->baseVertex) = state.head[STREAM_VERTEX];
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}
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// The final draw id isn't known until all the maps are done, since they could flush and reset the id
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memset(ids, (batch && state.batchCount > 0) ? batch->drawCount : 0, req->vertexCount * sizeof(uint8_t));
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}
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// Start a new batch
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@ -627,8 +629,8 @@ next:
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},
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.material = material,
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.transforms = transforms,
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.drawStart = state.head[STREAM_MODEL],
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.colors = colors,
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.drawStart = state.head[STREAM_MODEL],
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.indexed = req->indexCount > 0
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};
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