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Fix Skyboxes;

This commit is contained in:
bjorn 2017-08-08 18:24:29 -07:00
parent 58931f01e2
commit 45618f819e
2 changed files with 1 additions and 1 deletions

View file

@ -764,7 +764,6 @@ void lovrGraphicsSphere(Texture* texture, mat4 transform, int segments) {
} }
void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az) { void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az) {
lovrGraphicsPrepare();
lovrGraphicsPush(); lovrGraphicsPush();
lovrGraphicsOrigin(); lovrGraphicsOrigin();
lovrGraphicsRotate(angle, ax, ay, az); lovrGraphicsRotate(angle, ax, ay, az);

View file

@ -182,6 +182,7 @@ Shader* lovrShaderCreate(const char* vertexSource, const char* fragmentSource) {
shader->color = (Color) { 0, 0, 0, 0 }; shader->color = (Color) { 0, 0, 0, 0 };
// Send initial uniform values to shader // Send initial uniform values to shader
lovrGraphicsSetShader(shader);
lovrShaderBind(shader, shader->transform, shader->projection, shader->color, 1); lovrShaderBind(shader, shader->transform, shader->projection, shader->color, 1);
return shader; return shader;