Update README;

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Bjorn Swenson 2018-09-29 22:28:48 -07:00 committed by GitHub
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> **A simple Lua framework for rapidly building VR experiences.**
Inspired by [LÖVE](https://love2d.org), a 2D game framework.
[![Build status](https://ci.appveyor.com/api/projects/status/alx3kdi35bmxka8c/branch/master?svg=true)](https://ci.appveyor.com/project/bjornbytes/lovr/branch/master)
[![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases)
[![Slack](https://img.shields.io/badge/chat-slack-7e4e76.svg)](https://lovr.org/slack)
[**Site**](https://lovr.org) | [**Docs**](https://lovr.org/docs) | [**Slack**](https://lovr.org/slack)
[**Website**](https://lovr.org) | [**Documentation**](https://lovr.org/docs)
<p align="left">
<span><img src="http://lovr.org/static/img/wattle.jpg" width="32%"/></span>
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end
```
#### Hand Tracking
```lua
function lovr.draw()
controllers = lovr.headset.getControllers()
for _, controller in ipairs(controllers) do
x, y, z = controller:getPosition()
lovr.graphics.sphere(x, y, z, .1)
end
end
```
#### 3D Models
```lua
@ -64,6 +80,20 @@ end
You can also find lots of other WebVR examples on the [docs page](https://lovr.org/docs/Hello_World).
Building
---
Here's how to build LÖVR using CMake:
```console
mkdir build
cd build
cmake ..
cmake --build .
```
For more help, see the [Compiling Guide](https://lovr.org/docs/Compiling).
Resources
---