mirror of https://github.com/bjornbytes/lovr.git
Update README;
This commit is contained in:
parent
d66a97bf40
commit
4f5b044c1d
|
@ -21,14 +21,14 @@ You can use LÖVR to easily create VR experiences without much setup or programm
|
|||
Features
|
||||
---
|
||||
|
||||
- **Cross-Platform** - Runs on Windows, Mac, Linux, Android, and on the web using WebAssembly and WebXR.
|
||||
- **Cross-Device** - Supports Vive/Index, Oculus Rift/Go/Quest, Pico, Windows MR, and has a VR simulator.
|
||||
- **Cross-Platform** - Runs on Windows, Mac, Linux, Android, WebXR.
|
||||
- **Cross-Device** - Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator.
|
||||
- **Beginner-friendly** - Simple VR scenes can be created in just a few lines of Lua.
|
||||
- **Fast** - Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
|
||||
- **Asset Import** - Supports 3D models (glTF, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
|
||||
- **Spatialized Audio** - Audio is automatically spatialized using HRTFs.
|
||||
- **Vector Library** - Efficient first-class support for 3D vectors, quaternions, and matrices.
|
||||
- **3D Rigid Body Physics** - Including 4 collider shapes and 4 joint types.
|
||||
- **3D Rigid Body Physics** - Including 4 collider shapes, triangle mesh colliders, and 4 joint types.
|
||||
- **Compute Shaders** - For high performance GPU tasks, like particles.
|
||||
|
||||
Getting Started
|
||||
|
|
Loading…
Reference in New Issue