mirror of https://github.com/bjornbytes/lovr.git
Fix validation issue when first draw uses empty vertex format;
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@ -2811,7 +2811,8 @@ Pass* lovrGraphicsGetPass(PassInfo* info) {
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gpu_render_begin(pass->stream, &target);
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// The default Buffer (filled with zeros/ones) is always at slot #1, used for default vertex data
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gpu_bind_vertex_buffers(pass->stream, &state.defaultBuffer->gpu, NULL, 1, 1);
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gpu_buffer* buffers[] = { state.defaultBuffer->gpu, state.defaultBuffer->gpu };
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gpu_bind_vertex_buffers(pass->stream, buffers, NULL, 0, 2);
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// Reset state
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