Fix validation issue when first draw uses empty vertex format;

This commit is contained in:
bjorn 2022-07-06 16:43:42 -07:00
parent a44ab9bcfa
commit 516ac2a925
1 changed files with 2 additions and 1 deletions

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@ -2811,7 +2811,8 @@ Pass* lovrGraphicsGetPass(PassInfo* info) {
gpu_render_begin(pass->stream, &target);
// The default Buffer (filled with zeros/ones) is always at slot #1, used for default vertex data
gpu_bind_vertex_buffers(pass->stream, &state.defaultBuffer->gpu, NULL, 1, 1);
gpu_buffer* buffers[] = { state.defaultBuffer->gpu, state.defaultBuffer->gpu };
gpu_bind_vertex_buffers(pass->stream, buffers, NULL, 0, 2);
// Reset state