mirror of https://github.com/bjornbytes/lovr.git
Fix issue where multiple shader flags don't work;
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@ -2053,8 +2053,9 @@ static char* lovrShaderGetFlagCode(ShaderFlag* flags, uint32_t flagCount) {
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if (flags[i].name) {
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if (flags[i].name) {
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s += sprintf(s, "#define FLAG_%s", flags[i].name);
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s += sprintf(s, "#define FLAG_%s", flags[i].name);
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if (flags[i].type == FLAG_INT) {
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if (flags[i].type == FLAG_INT) {
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s += sprintf(s, " %d\n", flags[i].value.i32);
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s += sprintf(s, " %d", flags[i].value.i32);
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}
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}
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*s++ = '\n';
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}
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}
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}
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}
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