mirror of https://github.com/bjornbytes/lovr.git
Fixes for compressed textures;
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@ -1000,7 +1000,6 @@ void lovrTextureAllocate(Texture* texture, int width, int height, int depth, Tex
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void lovrTextureReplacePixels(Texture* texture, TextureData* textureData, int x, int y, int slice, int mipmap) {
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lovrAssert(texture->allocated, "Texture is not allocated");
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lovrAssert(textureData->blob.data, "Trying to replace Texture pixels with empty pixel data");
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#ifndef EMSCRIPTEN
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if ((texture->incoherent >> BARRIER_TEXTURE) & 1) {
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@ -1017,7 +1016,6 @@ void lovrTextureReplacePixels(Texture* texture, TextureData* textureData, int x,
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lovrAssert(mipmap >= 0 && mipmap < texture->mipmapCount, "Invalid mipmap level %d", mipmap);
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GLenum glFormat = convertTextureFormat(textureData->format);
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GLenum glInternalFormat = convertTextureFormatInternal(textureData->format, texture->srgb);
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GLenum glType = convertTextureFormatType(textureData->format);
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GLenum binding = (texture->type == TEXTURE_CUBE) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice : texture->target;
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lovrGpuBindTexture(texture, 0);
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@ -1038,6 +1036,9 @@ void lovrTextureReplacePixels(Texture* texture, TextureData* textureData, int x,
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}
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}
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} else {
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lovrAssert(textureData->blob.data, "Trying to replace Texture pixels with empty pixel data");
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GLenum glType = convertTextureFormatType(textureData->format);
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switch (texture->type) {
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case TEXTURE_2D:
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case TEXTURE_CUBE:
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