mirror of https://github.com/bjornbytes/lovr.git
Change "drawing" to "rendering" in comments;
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@ -643,7 +643,7 @@ int l_lovrGraphicsTransform(lua_State* L) {
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return 0;
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}
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// Drawing
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// Rendering
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int l_lovrGraphicsClear(lua_State* L) {
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int index = 1;
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@ -1271,7 +1271,7 @@ const luaL_Reg lovrGraphics[] = {
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{ "scale", l_lovrGraphicsScale },
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{ "transform", l_lovrGraphicsTransform },
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// Drawing
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// Rendering
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{ "clear", l_lovrGraphicsClear },
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{ "points", l_lovrGraphicsPoints },
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{ "line", l_lovrGraphicsLine },
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@ -368,7 +368,7 @@ void lovrGraphicsMatrixTransform(mat4 transform) {
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mat4_multiply(state.transforms[state.transform], transform);
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}
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// Drawing
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// Rendering
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VertexPointer lovrGraphicsGetVertexPointer(uint32_t count) {
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lovrMeshResize(state.defaultMesh, count);
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@ -218,7 +218,7 @@ void lovrGraphicsRotate(float angle, float ax, float ay, float az);
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void lovrGraphicsScale(float x, float y, float z);
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void lovrGraphicsMatrixTransform(mat4 transform);
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// Drawing
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// Rendering
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VertexPointer lovrGraphicsGetVertexPointer(uint32_t capacity);
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void lovrGraphicsClear(Color* color, float* depth, int* stencil);
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void lovrGraphicsDraw(DrawOptions* draw);
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