Change "drawing" to "rendering" in comments;

This commit is contained in:
bjorn 2018-08-08 18:08:28 -07:00
parent 3dabe0cf34
commit 5c65fc811f
3 changed files with 4 additions and 4 deletions

View File

@ -643,7 +643,7 @@ int l_lovrGraphicsTransform(lua_State* L) {
return 0;
}
// Drawing
// Rendering
int l_lovrGraphicsClear(lua_State* L) {
int index = 1;
@ -1271,7 +1271,7 @@ const luaL_Reg lovrGraphics[] = {
{ "scale", l_lovrGraphicsScale },
{ "transform", l_lovrGraphicsTransform },
// Drawing
// Rendering
{ "clear", l_lovrGraphicsClear },
{ "points", l_lovrGraphicsPoints },
{ "line", l_lovrGraphicsLine },

View File

@ -368,7 +368,7 @@ void lovrGraphicsMatrixTransform(mat4 transform) {
mat4_multiply(state.transforms[state.transform], transform);
}
// Drawing
// Rendering
VertexPointer lovrGraphicsGetVertexPointer(uint32_t count) {
lovrMeshResize(state.defaultMesh, count);

View File

@ -218,7 +218,7 @@ void lovrGraphicsRotate(float angle, float ax, float ay, float az);
void lovrGraphicsScale(float x, float y, float z);
void lovrGraphicsMatrixTransform(mat4 transform);
// Drawing
// Rendering
VertexPointer lovrGraphicsGetVertexPointer(uint32_t capacity);
void lovrGraphicsClear(Color* color, float* depth, int* stencil);
void lovrGraphicsDraw(DrawOptions* draw);