Rename fill2d back to fill;

This rename was a mistake -- at the time I was thinking the fill shaders
were internal, but they definitely aren't.
This commit is contained in:
bjorn 2023-05-01 18:54:03 -07:00
parent 784440f5cb
commit 6976a61464
1 changed files with 1 additions and 1 deletions

View File

@ -56,7 +56,7 @@ StringEntry lovrDefaultShader[] = {
[SHADER_FONT] = ENTRY("font"),
[SHADER_CUBEMAP] = ENTRY("cubemap"),
[SHADER_EQUIRECT] = ENTRY("equirect"),
[SHADER_FILL_2D] = ENTRY("fill2d"),
[SHADER_FILL_2D] = ENTRY("fill"),
[SHADER_FILL_ARRAY] = ENTRY("fillarray"),
[SHADER_LOGO] = ENTRY("logo"),
{ 0 }