mirror of https://github.com/bjornbytes/lovr.git
Rename fill2d back to fill;
This rename was a mistake -- at the time I was thinking the fill shaders were internal, but they definitely aren't.
This commit is contained in:
parent
784440f5cb
commit
6976a61464
|
@ -56,7 +56,7 @@ StringEntry lovrDefaultShader[] = {
|
|||
[SHADER_FONT] = ENTRY("font"),
|
||||
[SHADER_CUBEMAP] = ENTRY("cubemap"),
|
||||
[SHADER_EQUIRECT] = ENTRY("equirect"),
|
||||
[SHADER_FILL_2D] = ENTRY("fill2d"),
|
||||
[SHADER_FILL_2D] = ENTRY("fill"),
|
||||
[SHADER_FILL_ARRAY] = ENTRY("fillarray"),
|
||||
[SHADER_LOGO] = ENTRY("logo"),
|
||||
{ 0 }
|
||||
|
|
Loading…
Reference in New Issue