mirror of https://github.com/bjornbytes/lovr.git
Don't declare builtin flags in compute shaders;
They aren't used, and increase file size and clutter up disassembly.
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@ -1,4 +1,5 @@
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// Flags
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#ifndef GL_COMPUTE_SHADER
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layout(constant_id = 1000) const float flag_pointSize = 1.f;
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layout(constant_id = 1002) const bool flag_passColor = true;
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layout(constant_id = 1003) const bool flag_materialColor = true;
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@ -15,6 +16,7 @@ layout(constant_id = 1013) const bool flag_roughnessTexture = true;
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layout(constant_id = 1014) const bool flag_ambientOcclusion = true;
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layout(constant_id = 1015) const bool flag_clearcoatTexture = false;
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layout(constant_id = 1016) const bool flag_tonemap = false;
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#endif
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// Resources
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#ifndef GL_COMPUTE_SHADER
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