mirror of https://github.com/bjornbytes/lovr.git
Convert some collider functions to use vectors;
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a01cc5a376
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@ -201,10 +201,9 @@ static int l_lovrColliderGetPosition(lua_State* L) {
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static int l_lovrColliderSetPosition(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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float x = luax_checkfloat(L, 2);
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float y = luax_checkfloat(L, 3);
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float z = luax_checkfloat(L, 4);
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lovrColliderSetPosition(collider, x, y, z);
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float position[4];
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luax_readvec3(L, 2, position, NULL);
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lovrColliderSetPosition(collider, position[0], position[1], position[2]);
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return 0;
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}
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@ -221,11 +220,9 @@ static int l_lovrColliderGetOrientation(lua_State* L) {
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static int l_lovrColliderSetOrientation(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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float angle = luax_checkfloat(L, 2);
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float x = luax_checkfloat(L, 3);
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float y = luax_checkfloat(L, 4);
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float z = luax_checkfloat(L, 5);
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lovrColliderSetOrientation(collider, angle, x, y, z);
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float orientation[4];
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luax_readquat(L, 2, orientation, NULL);
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lovrColliderSetOrientation(collider, orientation[0], orientation[1], orientation[2], orientation[3]);
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return 0;
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}
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@ -246,15 +243,11 @@ static int l_lovrColliderGetPose(lua_State* L) {
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static int l_lovrColliderSetPose(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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float x = luax_checkfloat(L, 2);
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float y = luax_checkfloat(L, 3);
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float z = luax_checkfloat(L, 4);
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float angle = luax_checkfloat(L, 5);
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float ax = luax_checkfloat(L, 6);
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float ay = luax_checkfloat(L, 7);
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float az = luax_checkfloat(L, 8);
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lovrColliderSetPosition(collider, x, y, z);
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lovrColliderSetOrientation(collider, angle, ax, ay, az);
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float position[4], orientation[4];
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int index = luax_readvec3(L, 2, position, NULL);
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luax_readquat(L, index, orientation, NULL);
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lovrColliderSetPosition(collider, position[0], position[1], position[2]);
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lovrColliderSetOrientation(collider, orientation[0], orientation[1], orientation[2], orientation[3]);
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return 0;
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}
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@ -270,10 +263,9 @@ static int l_lovrColliderGetLinearVelocity(lua_State* L) {
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static int l_lovrColliderSetLinearVelocity(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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float x = luax_checkfloat(L, 2);
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float y = luax_checkfloat(L, 3);
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float z = luax_checkfloat(L, 4);
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lovrColliderSetLinearVelocity(collider, x, y, z);
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float velocity[4];
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luax_readvec3(L, 2, velocity, NULL);
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lovrColliderSetLinearVelocity(collider, velocity[0], velocity[1], velocity[2]);
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return 0;
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}
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@ -289,10 +281,9 @@ static int l_lovrColliderGetAngularVelocity(lua_State* L) {
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static int l_lovrColliderSetAngularVelocity(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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float x = luax_checkfloat(L, 2);
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float y = luax_checkfloat(L, 3);
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float z = luax_checkfloat(L, 4);
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lovrColliderSetAngularVelocity(collider, x, y, z);
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float velocity[4];
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luax_readvec3(L, 2, velocity, NULL);
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lovrColliderSetAngularVelocity(collider, velocity[0], velocity[1], velocity[2]);
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return 0;
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}
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