Shoo tabs;

This commit is contained in:
bjorn 2017-09-17 17:38:22 -07:00
parent 5fb58b3a0f
commit 6d85f512e3
1 changed files with 6 additions and 6 deletions

View File

@ -238,9 +238,9 @@ void lovrShaderBind(Shader* shader, mat4 model, mat4 view, mat4 projection, Colo
mat4_multiply(mat4_set(matrix, view), model);
if (uniformId > -1) {
lovrShaderSendFloatMat4(shader, uniformId, matrix);
}
if (uniformId > -1) {
lovrShaderSendFloatMat4(shader, uniformId, matrix);
}
if (mat4_invert(matrix)) {
mat4_transpose(matrix);
@ -255,9 +255,9 @@ void lovrShaderBind(Shader* shader, mat4 model, mat4 view, mat4 projection, Colo
};
uniformId = lovrShaderGetUniformId(shader, "lovrNormalMatrix");
if (uniformId > -1) {
lovrShaderSendFloatMat3(shader, uniformId, normalMatrix);
}
if (uniformId > -1) {
lovrShaderSendFloatMat3(shader, uniformId, normalMatrix);
}
}
if (dirtyProjection) {