mirror of https://github.com/bjornbytes/lovr.git
Use same window hints for webgl and desktop;
It doesn't seem like this causes any problems anymore.
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@ -53,7 +53,6 @@ void lovrGraphicsCreateWindow(int w, int h, bool fullscreen, int msaa, const cha
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lovrAssert(!state.window, "Window is already created");
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if ((state.window = glfwGetCurrentContext()) == NULL) {
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#ifndef EMSCRIPTEN
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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@ -61,13 +60,6 @@ void lovrGraphicsCreateWindow(int w, int h, bool fullscreen, int msaa, const cha
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glfwWindowHint(GLFW_SAMPLES, msaa);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint(GLFW_SRGB_CAPABLE, state.gammaCorrect);
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#else
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_SAMPLES, msaa);
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glfwWindowHint(GLFW_SRGB_CAPABLE, state.gammaCorrect);
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#endif
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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