Fix compute shader compilation;

This commit is contained in:
bjorn 2022-07-09 23:39:20 -07:00
parent 8e89026678
commit 72dd7ee0f2
1 changed files with 3 additions and 1 deletions

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@ -62,7 +62,9 @@ layout(location = 0) out vec4 PixelColors[1];
layout(location = 10) out vec3 Normal;
layout(location = 11) out vec4 Color;
layout(location = 12) out vec2 UV;
#else
#endif
#ifdef GL_FRAGMENT_SHADER
layout(location = 10) in vec3 Normal;
layout(location = 11) in vec4 Color;
layout(location = 12) in vec2 UV;