mirror of https://github.com/bjornbytes/lovr.git
Fix compute shader compilation;
This commit is contained in:
parent
8e89026678
commit
72dd7ee0f2
|
@ -62,7 +62,9 @@ layout(location = 0) out vec4 PixelColors[1];
|
|||
layout(location = 10) out vec3 Normal;
|
||||
layout(location = 11) out vec4 Color;
|
||||
layout(location = 12) out vec2 UV;
|
||||
#else
|
||||
#endif
|
||||
|
||||
#ifdef GL_FRAGMENT_SHADER
|
||||
layout(location = 10) in vec3 Normal;
|
||||
layout(location = 11) in vec4 Color;
|
||||
layout(location = 12) in vec2 UV;
|
||||
|
|
Loading…
Reference in New Issue