mirror of https://github.com/bjornbytes/lovr.git
Pass:cylinder;
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@ -538,6 +538,19 @@ static int l_lovrPassTorus(lua_State* L) {
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return 0;
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}
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static int l_lovrPassCylinder(lua_State* L) {
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Pass* pass = luax_checktype(L, 1, Pass);
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float transform[16];
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// TODO vec3+vec3
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int index = luax_readmat4(L, 2, transform, -2);
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bool capped = lua_isnoneornil(L, index) ? true : lua_toboolean(L, index++);
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float angle1 = luax_optfloat(L, index++, 0.f);
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float angle2 = luax_optfloat(L, index++, 2.f * (float) M_PI);
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uint32_t segments = luax_optu32(L, index++, 64);
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lovrPassCylinder(pass, transform, capped, angle1, angle2, segments);
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return 0;
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}
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static int l_lovrPassText(lua_State* L) {
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Pass* pass = luax_checktype(L, 1, Pass);
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Font* font = luax_totype(L, 2, Font);
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@ -809,6 +822,7 @@ const luaL_Reg lovrPass[] = {
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{ "circle", l_lovrPassCircle },
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{ "sphere", l_lovrPassSphere },
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{ "torus", l_lovrPassTorus },
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{ "cylinder", l_lovrPassCylinder },
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{ "text", l_lovrPassText },
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{ "fill", l_lovrPassFill },
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{ "mesh", l_lovrPassMesh },
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@ -3047,6 +3047,83 @@ void lovrPassSphere(Pass* pass, float* transform, uint32_t segmentsH, uint32_t s
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}
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}
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void lovrPassCylinder(Pass* pass, float* transform, bool capped, float angle1, float angle2, uint32_t segments) {
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if (fabsf(angle1 - angle2) >= 2.f * (float) M_PI) {
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angle1 = 0.f;
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angle2 = 2.f * (float) M_PI;
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}
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uint32_t vertexCount = 2 * (segments + 1);
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uint32_t indexCount = 6 * segments;
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ShapeVertex* vertices;
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uint16_t* indices;
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if (capped) {
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vertexCount *= 2;
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vertexCount += 2;
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indexCount += 3 * segments * 2;
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}
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lovrPassDraw(pass, &(Draw) {
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.mode = VERTEX_TRIANGLES,
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.transform = transform,
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.vertex.pointer = (void**) &vertices,
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.vertex.count = vertexCount,
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.index.pointer = (void**) &indices,
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.index.count = indexCount
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});
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float angleShift = (angle2 - angle1) / segments;
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// Tube
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for (uint32_t i = 0; i <= segments; i++) {
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float theta = angle1 + i * angleShift;
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float x = cosf(theta);
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float y = sinf(theta);
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*vertices++ = (ShapeVertex) { { x, y, -.5f }, { x, y, 0.f }, { x + .5f, .5f - y } };
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*vertices++ = (ShapeVertex) { { x, y, .5f }, { x, y, 0.f }, { x + .5f, .5f - y } };
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}
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// Tube quads
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for (uint32_t i = 0; i < segments; i++) {
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uint16_t a = i * 2 + 0;
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uint16_t b = i * 2 + 1;
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uint16_t c = i * 2 + 2;
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uint16_t d = i * 2 + 3;
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uint16_t quad[] = { a, b, c, c, b, d };
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memcpy(indices, quad, sizeof(quad));
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indices += COUNTOF(quad);
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}
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if (capped) {
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// Cap centers
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*vertices++ = (ShapeVertex) { { 0.f, 0.f, -.5f }, { 0.f, 0.f, -.5f }, { .5f, .5f } };
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*vertices++ = (ShapeVertex) { { 0.f, 0.f, .5f }, { 0.f, 0.f, .5f }, { .5f, .5f } };
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// Caps
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for (uint32_t i = 0; i <= segments; i++) {
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float theta = angle1 + i * angleShift;
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float x = cosf(theta);
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float y = sinf(theta);
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*vertices++ = (ShapeVertex) { { x, y, -.5f }, { 0.f, 0.f, -.5f }, { x + .5f, y - .5f } };
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*vertices++ = (ShapeVertex) { { x, y, .5f }, { 0.f, 0.f, .5f }, { x + .5f, y - .5f } };
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}
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// Cap wedges
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uint16_t base = 2 * (segments + 1);
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for (uint32_t i = 0; i < segments; i++) {
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uint16_t a = base + 0;
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uint16_t b = base + (i + 1) * 2;
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uint16_t c = base + (i + 2) * 2;
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uint16_t wedge1[] = { a + 0, b + 0, c + 0 };
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uint16_t wedge2[] = { a + 1, b + 1, c + 1 };
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memcpy(indices + 0, wedge1, sizeof(wedge1));
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memcpy(indices + 3, wedge2, sizeof(wedge2));
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indices += 6;
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}
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}
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}
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void lovrPassTorus(Pass* pass, float* transform, uint32_t segmentsT, uint32_t segmentsP) {
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float sx = vec3_length(transform + 0);
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float sy = vec3_length(transform + 4);
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@ -480,6 +480,7 @@ void lovrPassPlane(Pass* pass, float* transform, DrawStyle style, uint32_t cols,
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void lovrPassBox(Pass* pass, float* transform, DrawStyle style);
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void lovrPassCircle(Pass* pass, float* transform, DrawStyle style, float angle1, float angle2, uint32_t segments);
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void lovrPassSphere(Pass* pass, float* transform, uint32_t segmentsH, uint32_t segmentsV);
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void lovrPassCylinder(Pass* pass, float* transform, bool capped, float angle1, float angle2, uint32_t segments);
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void lovrPassTorus(Pass* pass, float* transform, uint32_t segmentsT, uint32_t segmentsP);
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void lovrPassText(Pass* pass, Font* font, const char* text, uint32_t length, float* transform, float wrap, HorizontalAlign halign, VerticalAlign valign);
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void lovrPassFill(Pass* pass, Texture* texture);
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