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Update nogame;
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@ -50,8 +50,14 @@ local function nogame()
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if lovr.headset then
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for i, hand in ipairs(lovr.headset.getHands()) do
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models[hand] = models[hand] or lovr.headset.newModel(hand)
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models[hand] = models[hand] or lovr.headset.newModel(hand, { animated = true })
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if models[hand] then
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if lovr.headset.animate(hand, models[hand]) and models[hand]:hasJoints() then
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animatedShader = animatedShader or lovr.graphics.newShader('unlit', {
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flags = { animated = true }
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})
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lovr.graphics.setShader(animatedShader)
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end
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local x, y, z, angle, ax, ay, az = lovr.headset.getPose(hand)
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models[hand]:draw(x, y, z, 1.0, angle, ax, ay, az)
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end
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