Make blit layers 1-indexed;

Annoying for 3D textures, but matches layer indices most elsewhere.
This commit is contained in:
bjorn 2022-09-10 10:13:34 -07:00
parent a3beccb14e
commit 7851f49910
1 changed files with 2 additions and 2 deletions

View File

@ -939,10 +939,10 @@ static int l_lovrPassBlit(lua_State* L) {
uint32_t srcOffset[4], dstOffset[4], srcExtent[3], dstExtent[3];
srcOffset[0] = luax_optu32(L, 4, 0);
srcOffset[1] = luax_optu32(L, 5, 0);
srcOffset[2] = luax_optu32(L, 6, 0);
srcOffset[2] = luax_optu32(L, 6, 1) - 1;
dstOffset[0] = luax_optu32(L, 7, 0);
dstOffset[1] = luax_optu32(L, 8, 0);
dstOffset[2] = luax_optu32(L, 9, 0);
dstOffset[2] = luax_optu32(L, 9, 1) - 1;
srcExtent[0] = luax_optu32(L, 10, ~0u);
srcExtent[1] = luax_optu32(L, 11, ~0u);
srcExtent[2] = luax_optu32(L, 12, ~0u);