mirror of https://github.com/bjornbytes/lovr.git
parent
93979f9ae6
commit
78f0c2d947
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@ -29,6 +29,19 @@ void lovrGraphicsInit() {
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lovrGraphicsReset();
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}
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void lovrGraphicsDestroy() {
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vec_deinit(&state.transforms);
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mat4_deinit(state.projection);
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mat4_deinit(state.lastTransform);
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mat4_deinit(state.lastProjection);
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lovrShaderDestroy(state.defaultShader);
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glDeleteBuffers(1, &state.shapeBuffer);
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glDeleteBuffers(1, &state.shapeIndexBuffer);
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glDeleteVertexArrays(1, &state.shapeArray);
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vec_deinit(&state.shapeData);
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vec_deinit(&state.shapeIndices);
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}
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void lovrGraphicsReset() {
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int i;
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mat4 matrix;
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@ -54,6 +54,7 @@ typedef struct {
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#endif
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void lovrGraphicsInit();
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void lovrGraphicsDestroy();
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void lovrGraphicsReset();
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void lovrGraphicsClear(int color, int depth);
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void lovrGraphicsPresent();
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@ -146,6 +146,15 @@ Headset* viveInit() {
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return this;
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}
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void viveDestroy(void* headset) {
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Headset* this = (Headset*) headset;
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ViveState* state = this->state;
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free(state->controllers[CONTROLLER_HAND_LEFT]);
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free(state->controllers[CONTROLLER_HAND_RIGHT]);
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free(state);
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free(this);
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}
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char viveIsPresent(void* headset) {
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Headset* this = (Headset*) headset;
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ViveState* state = this->state;
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@ -1,6 +1,7 @@
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#include "headset.h"
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Headset* viveInit();
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void viveDestroy();
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char viveIsPresent(void* headset);
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const char* viveGetType(void* headset);
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void viveGetClipDistance(void* headset, float* near, float* far);
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