mirror of https://github.com/bjornbytes/lovr.git
api: more modular helper functions;
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parent
1f12717357
commit
792834623c
26
src/api.h
26
src/api.h
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@ -1,11 +1,4 @@
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#include "luax.h"
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#include "data/blob.h"
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#include "event/event.h"
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#include "graphics/canvas.h"
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#include "graphics/mesh.h"
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#include "math/math.h"
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#include "math/randomGenerator.h"
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#include "physics/physics.h"
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// Module loaders
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int l_lovrInit(lua_State* L);
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@ -104,22 +97,3 @@ extern const char* UniformAccesses[];
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extern const char* VerticalAligns[];
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extern const char* Windings[];
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extern const char* WrapModes[];
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// Shared helpers
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int luax_loadvertices(lua_State* L, int index, VertexFormat* format, VertexPointer vertices);
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bool luax_checkvertexformat(lua_State* L, int index, VertexFormat* format);
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int luax_pushvertexformat(lua_State* L, VertexFormat* format);
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int luax_pushvertexattribute(lua_State* L, VertexPointer* vertex, Attribute attribute);
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int luax_pushvertex(lua_State* L, VertexPointer* vertex, VertexFormat* format);
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void luax_setvertexattribute(lua_State* L, int index, VertexPointer* vertex, Attribute attribute);
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void luax_setvertex(lua_State* L, int index, VertexPointer* vertex, VertexFormat* format);
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int luax_readtransform(lua_State* L, int index, mat4 transform, int scaleComponents);
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Blob* luax_readblob(lua_State* L, int index, const char* debug);
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Seed luax_checkrandomseed(lua_State* L, int index);
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void luax_checkvariant(lua_State* L, int index, Variant* variant);
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int luax_pushvariant(lua_State* L, Variant* variant);
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int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* dest, const char* debug);
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void luax_checkuniformtype(lua_State* L, int index, UniformType* baseType, int* components);
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int luax_optmipmap(lua_State* L, int index, Texture* texture);
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Texture* luax_checktexture(lua_State* L, int index);
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void luax_readattachments(lua_State* L, int index, Attachment* attachments, int* count);
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#include "api.h"
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#include "api/data.h"
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#include "data/audioStream.h"
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#include "data/modelData.h"
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#include "data/rasterizer.h"
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#include "data/blob.h"
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#include "data/vertexData.h"
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int luax_loadvertices(lua_State* L, int index, VertexFormat* format, VertexPointer vertices);
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bool luax_checkvertexformat(lua_State* L, int index, VertexFormat* format);
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int luax_pushvertexformat(lua_State* L, VertexFormat* format);
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int luax_pushvertexattribute(lua_State* L, VertexPointer* vertex, Attribute attribute);
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int luax_pushvertex(lua_State* L, VertexPointer* vertex, VertexFormat* format);
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void luax_setvertexattribute(lua_State* L, int index, VertexPointer* vertex, Attribute attribute);
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void luax_setvertex(lua_State* L, int index, VertexPointer* vertex, VertexFormat* format);
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Blob* luax_readblob(lua_State* L, int index, const char* debug);
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@ -1,4 +1,5 @@
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#include "api.h"
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#include "api/event.h"
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#include "event/event.h"
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const char* EventTypes[] = {
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#include "event/event.h"
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void luax_checkvariant(lua_State* L, int index, Variant* variant);
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int luax_pushvariant(lua_State* L, Variant* variant);
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#include "api.h"
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#include "api/data.h"
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#include "api/graphics.h"
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#include "graphics/graphics.h"
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#include "graphics/animator.h"
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#include "graphics/canvas.h"
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@ -0,0 +1,9 @@
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#include "graphics/canvas.h"
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#include "graphics/shader.h"
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#include "graphics/texture.h"
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int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* dest, const char* debug);
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void luax_checkuniformtype(lua_State* L, int index, UniformType* baseType, int* components);
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int luax_optmipmap(lua_State* L, int index, Texture* texture);
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Texture* luax_checktexture(lua_State* L, int index);
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void luax_readattachments(lua_State* L, int index, Attachment* attachments, int* count);
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#include "api.h"
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#include "api/math.h"
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#include "math/math.h"
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#include "math/mat4.h"
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#include "math/quat.h"
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#include "math/mat4.h"
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#include "math/randomGenerator.h"
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int luax_readtransform(lua_State* L, int index, mat4 transform, int scaleComponents);
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Seed luax_checkrandomseed(lua_State* L, int index);
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#include "api.h"
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#include "api/event.h"
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#include "thread/channel.h"
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static void luax_checktimeout(lua_State* L, int index, double* timeout) {
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#include "api.h"
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#include "api/data.h"
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#include "graphics/graphics.h"
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#include <limits.h>
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@ -1,5 +1,7 @@
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#include "api.h"
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#include "api/math.h"
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#include "math/randomGenerator.h"
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#include <math.h>
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static double luax_checkrandomseedpart(lua_State* L, int index) {
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double x = luaL_checknumber(L, index);
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#include "api.h"
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#include "api/graphics.h"
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#include "graphics/shader.h"
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#include "math/transform.h"
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#include "api.h"
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#include "api/graphics.h"
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#include "graphics/shader.h"
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#include "math/transform.h"
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#include "api.h"
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#include "api/data.h"
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int luax_loadvertices(lua_State* L, int index, VertexFormat* format, VertexPointer vertices) {
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uint32_t count = lua_objlen(L, index);
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