mirror of https://github.com/bjornbytes/lovr.git
Flip sphere uvs;
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@ -949,7 +949,7 @@ void lovrGraphicsSphere(Material* material, mat4 transform, int segments) {
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vec_push(&state.streamData, z);
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vec_push(&state.streamData, u);
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vec_push(&state.streamData, v);
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vec_push(&state.streamData, 1 - v);
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}
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}
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