mirror of https://github.com/bjornbytes/lovr.git
WebGL shader fix;
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@ -109,7 +109,7 @@ const char* lovrShaderFragmentPrefix = ""
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"#else \n"
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"#define sampler2DMultiview sampler2D \n"
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"vec4 textureMultiview(sampler2DMultiview t, vec2 uv) { \n"
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" uv = clamp(uv, 0., 1.) * vec2(.5, 1.) + lovrViewID * vec2(.5, 0.); \n"
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" uv = clamp(uv, 0., 1.) * vec2(.5, 1.) + vec2(lovrViewID) * vec2(.5, 0.); \n"
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" return texture(t, uv); \n"
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"} \n"
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"#endif \n"
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