mirror of https://github.com/bjornbytes/lovr.git
Fix stereoblit shader;
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@ -8,6 +8,6 @@ layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
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vec4 lovrmain() {
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vec2 uv = vec2(2 * UV.x, UV.y);
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vec3 uvw = vec3(uv, round(uv.x));
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vec3 uvw = vec3(uv, round(UV.x));
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return Color * getPixel(ArrayTexture, uvw);
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}
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