mirror of https://github.com/bjornbytes/lovr.git
Fix typo;
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@ -188,7 +188,7 @@ const char* lovrStandardFragmentShader = ""
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" float NoV = abs(dot(N, V)) + 1e-5; \n"
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" float NoL = clamp(dot(N, L), 0., 1.); \n"
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" float NoH = clamp(dot(N, H), 0., 1.); \n"
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" float VoH = clamp(dot(L, H), 0., 1.); \n"
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" float VoH = clamp(dot(V, H), 0., 1.); \n"
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""
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" float D = D_GGX(NoH, roughness); \n"
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" float G = G_SmithGGXCorrelated(NoV, NoL, roughness); \n"
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