mirror of https://github.com/bjornbytes/lovr.git
Require material textures to be 2D;
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@ -89,6 +89,7 @@ Texture* lovrMaterialGetTexture(Material* material, MaterialTexture textureType)
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void lovrMaterialSetTexture(Material* material, MaterialTexture textureType, Texture* texture) {
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if (material->textures[textureType] != texture) {
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lovrAssert(lovrTextureGetType(texture) == TEXTURE_2D, "Material textures must be 2D");
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lovrGraphicsFlushMaterial(material);
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lovrRetain(texture);
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lovrRelease(material->textures[textureType], lovrTextureDestroy);
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